Table Tennis Terminologies: Basic Terms You Must Know


Updated: April 28, 2025

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  Ever felt lost in the fast-paced action of table tennis, trying to keep up with the terms being thrown around?

You are where you want to be!

   From spin to serve, every term holds a key to unlocking deeper skills and strategies on the table. Mastering the key table tennis terminologies not only gives you a better understanding of the game but also helps you anticipate your opponent’s next move. For beginners and enthusiasts alike, understanding these essential terms is not just useful – it’s crucial to taking your game to the next level.

    In this comprehensive article, we’ll walk you through the foundational terminologies every player should know, ensuring you’re not just playing but mastering the sport of table tennis.

Ready to take your game further?

     Let’s get started!



    Table tennis, often referred to as ping pong, is a fast-paced and technical sport with its own unique set of terminology. Understanding these terms cannot just enhance your knowledge but also improve your game.


Table Tennis Terminologies, Key terms used in table tennis


    Below, we’ve compiled a list of essential table tennis terms and terminologies to help you navigate the world of this exciting sport.


1. Basic Terms


1.1 Ping Pong/Table Tennis

    The terms table tennis and ping pong are the names used for the sport, and are often used interchangeably. Table tennis is the official term recognized in competitive settings, while ping pong is typically used for casual play.

1.2 Rally

   A rally is a sequence of the exchange of shots between players, beginning with a serve and ending when a point is scored by a side.

1.3 Let

    A let is a temporary pause in the game, which occurs when the serve hits the net but still lands in the opponent’s service area, or any obstruction occurs from outside. When a let is called, the serve is replayed.

1.4 Point

    A point is the single unit scoring in the game. It is awarded to a player or a side when the opponent fails to return the ball according to the rules.


2. Official Organizations


2.1 ITTF

  The acronym for the International Table Tennis Federation (ITTF), the global governing body for the sport, is responsible for overseeing the rules, regulations, and organizing various international events.

2.2 Continental Federations

   There are five continental bodies under the ITTF (like the Asian Table Tennis Union, European Table Tennis Union, etc.) managing the sport in their regions.

2.3 National Associations

    Each country has its official association (like USA Table TennisUSATT, Table Tennis England) that governs the sport nationally under ITTF guidelines.



3.1 Table

    The table is the court or playing surface, used in table tennis, measuring 2.74m (9ft) in length, 1.525m (5ft) in width, and standing at a height of 76cm (30 inches).

3.2 Net

   The net installed in the middle of the table divides the table into two halves and must be 15.25cm (6in) high.

3.4 Paddle/Racket

   The paddle, also known as a racket, is one of the central tools used by players to hit the ball. It comprises a blade and rubber coverings specifically designed for spin and control.

3.5 Blade

   The blade is the wooden portion of the racket, which forms the base. It is made of multiple layers of wood or carbon for varying speed and stiffness.

3.6 Rubber

   The rubber is the covering attached to each side of the paddle’s surface. The rubber may be inverted, pimpled, and anti-spin, each with differing speed and spin.

3.7 Sponge

    In table tennis, the sponge is the soft layer between the rubber and the blade. It helps generate more speed and spin on the ball. Thicker sponges give more power, while thinner ones offer better control.


4. Grip Styles


4.1 Shakehand Grip

   One of the most popular grips in table tennis, where the paddle is held like shaking hands. It allows balanced control over both forehand and backhand shots and is widely used at all levels.

4.2 Penhold Grip

    In this grip, the paddle is held similarly to holding a pen or chopsticks. Popular in Asia, especially among Chinese players, it offers excellent wrist flexibility for forehand dominance.

4.3 Seemiller Grip

   A twist on the shakehand grip where the racket is turned slightly inward. Players often use the same side for both forehand and backhand, making blocking and spin shots tricky for opponents.

4.4 V-Grip

   You hold the racket between your thumb and index finger in a “V” shape. It gives lots of wrist movement and spin control, but it is rare and harder to master.

4.5 Pistol Grip

   You hold the racket like you would hold a pistol. It’s very unusual, mainly experimental, and not often seen in serious competitions.

4.6 Japanese Penhold Grip

   A version of the penhold grip with a longer, thicker handle and sometimes a cork pad for comfort. It’s designed for powerful forehand attacks with big, swinging shots.


5. Types of Shots


5.1 Forehand

   A shot played with the palm side of the racket facing forward, or a short made with the racket to the right of the elbow for right-handers and vice versa.  It is abbreviated as FH.

5.2 Backhand

   A backhand shot is executed with the backside of the racket facing the ball. In this shot, your racket is to the left of your elbow for a right-hander, and vice versa. A backhand shot is commonly abbreviated as BH.

5.3 Loop

   An offensive shot, played with a tremendous amount of topspin on the ball. It is designed specifically to overpower opponents with speed and spin, making it the most common attacking stroke at the top levels of play.

5.4 Smash

   A smash is an offensive, high-speed shot used to end or kill rallies. A player executes a smash when the ball is high enough to strike aggressively. It’s a shot where speed is prioritized over spin.

5.5 Chop

   A chop is a defensive shot with a tremendous amount of backspin, used to counter aggressive topspin shots. A player, while playing a chop, typically stands away from the table and strikes the ball downwards.

5.6 Push

   A defensive shot, used to return backspin shots successfully, is referred to as a push. It is usually executed close to the table when you don’t want to play offensively.

5.7 Flick

   A flick is a quick, short stroke used to attack short balls on the table. It is especially effective against short serves or pushes and can be performed with both forehand and backhand.

5.8 Lob

   A defensive, high-arching return played from a distance to buy time and force the opponent into an error. Though defensive, a well-executed lob can turn into an opportunity to counterattack.

5.9 Block

    A block is a defensive shot returned by placing the racket in front of the ball, right after it bounces. It’s used to return an opponent’s aggressive attacks with minimal effort.

5.10 Counterattack

    A counterattack is a strategy used to return an offensive shot, commonly a high loop drive, with an equally aggressive response.

5.11 Twiddle/ Twirl

    Twiddling or twirling is when a player quickly rotates the racket in their hand during play. It is used to switch between different rubbers or spin types, creating confusion and gaining a tactical advantage.


6. Spin Terminologies


6.1 Spin

   A spin is the rotation created in the ball by striking it at an angle with a brushing motion. Below are the different types of spins employed during the game:

6.2 Topspin

   A shot where a forward rotation is applied to the ball, making it dip after clearing the net. The topspin causes the ball to jump forward when it bounces on the table. It is typically used for offensive shots. 

6.3 Backspin

   A shot where a backward rotation is applied to the ball, causing the ball to float or slow down. Also called an underspin, a backspin is commonly used for defensive play.

6.4 Sidespin

   Sidespin is the type of spin applied when you strike the ball either from left to right or right to left, causing it to rotate sideways during flight.

6.5 No-Spin

   A shot played with little to almost no rotation barely makes it predictable for the opponents to return the ball.



7.1 Service

    A service is the beginning of the game by striking the ball from behind the baseline. A legal service must hit the server’s side of the table first before crossing over the net to the opponent’s side.

7.2 Receive

   The first return of the serve sets the tone for the rally. The player who receives the ball is referred to as a receiver.

7.3 Deuce

   When the score levels at 10-10, the game enters deuce. In case of a deuce, a player must score a lead point to win a game.

7.4 Game Point

    The game point is the last point of the game or set, which decides the winner of the game in the match.

7.5 Match Point

    The match point is the deciding point, which determines the winner of the match. A match is usually played as best-of-five or best-of-seven in competitive table tennis

7.6 Expedite Rule

    The expedite rule is applied if a game lasts more than 10 minutes without completion. Once in effect, the server must win the point within 13 returns, or the receiver wins the point, speeding up the game’s pace.


8. Player Roles and Strategies


8.1 All-Round Player

   An all-rounder adapts both offensive and defensive strategies during a game. This style combines control, spin, and tactical awareness, making it versatile across different opponents.

8.2 Attacker

    A player focused mostly on attacking or offensive shots. The commonly used attacking shots include loops, smashes, and topspin to dominate rallies.

8.3 Defender

   A player who relies more on defensive shots. The common defensive shots are chops and blocks, often used to wear down opponents.

8.4 Looper

   A looper is a player known for using heavy topspin strokes from both wings. Loopers excel at controlling rallies and forcing errors by varying the amount and depth of spin.


9. Penalty and Violation Terms         


9.1 Fault

   A fault is referred to as any action that occurs when the players violate the rules and results in a point for the opponent while serving or returning the ball.  Such as failing to clear the net or hitting the ball off the playing surface.

9.2 Edge Ball

  An edge ball occurs when the ball strikes the edge of the table and lands on the opponent’s side. It’s a valid shot if it bounces on their side, but if it goes out of bounds, it’s considered a fault.

9.3 Double Hit

   When a player unintentionally strikes the ball twice in succession is considered a double hit. This led to a point for the opponent.

9.4 Illegal Service

    A serve is regarded as illegal if it violates rules, such as hiding the ball in a bid to deceive the opponent or failing to toss it up at least 16 cm (6 inches).

9.5 Obstruction

   Obstruction happens when a player touches the ball with their body or racket before it bounces on their side of the table. It results in a point for the opponent.

9.6 Touching the Table

   Players are allowed to touch the table with their body without penalty, but if they move the table or put their non-playing hand on it, they lose the point.


10. Scoring and Winning Terms


10.1 11-Point Format

   In modern table tennis, each game is played up to 11 points instead of the old 21-point system. Players alternate serves every two points, and the first to reach 11 points with at least a two-point lead wins the game.

10.2 Best of X Games

    Matches are often played in a best-of format, such as best of 5 or best of 7 games. The player who first wins the majority of games is declared the overall match winner, making each game important for the final victory.


Conclusion

   Understanding the basic table tennis terminologies is a key step toward mastering the sport. It’s more than just memorizing terms; it’s about enhancing your awareness of every move, spin, and strategy on the table. Whether you’re watching a high-level match or enjoying a casual game with friends, having a solid grasp of the terminology helps you make smarter decisions and communicate more effectively with other players. Knowing these terms will not only deepen your appreciation of the sport but also elevate your playing skills, giving you the confidence to take on any opponent. The more you understand the language of table tennis, the more you’ll enjoy the game and improve your performance.

   So, take the time to learn these key terms, it’s the first step in becoming a true master of the game!



kifayatshahkk5@gmail.com

kifayatshahkk5@gmail.com

Hey, I'm Kifayat Shah, a passionate enthusiast for table tennis. My passion for this incredible sport began in school, where hours at the table filled me with joy and excitement. To share this enthusiasm and create a hub for players of all levels, I launched RacketInsiders.com. Here, you’ll find everything from the rules of the game, to tips, techniques, equipment reviews and player profiles, all designed to inspire and support your table tennis journey. Let’s learn and play together!

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